You have the ability to shoot things, with a cooldown timer to stop any spam, and items you can pick up that heal you, give your COs stamina or camouflage you. You drive around one of the game’s five maps with either free control of your vehicle or your gun. It’s just a regular tank that does what a regular tank does. This isn’t some kind of futuristic Landmaster like in Star Fox. In Tank Troopers you play as, what else, a tank. They just appear with no introduction and they all have one or two lines each when you activate them. There are a variety of COs to pick from, each with their own unique mechanics but none of them really fall into the status of ‘main character’ and none feel very fleshed out, unfortunately. They can be something simple like destroy all the units on the map to something more complex like knock the balls into the goal (like some kind of penalty shoot-out, but with Tanks). Tank Troopers is not a very story heavy game, rather it is made up of around 60 different missions where you use your Tank and COs to solve whatever mission you’ve been tasked with. But, does it stand-up to Nintendo’s Wars series? Let’s find out. Tank Troopers is nothing like the Advance Wars series from style to music to gameplay. While on the outset, a Nintendo-based war game might bring on thoughts of the Advance Wars series, I would get rid of those thoughts right now. Released at the end of Japan last year, Tank Troopers is a neat little Nintendo title made by Vitei Games in Kyoto. I would just like to thank them for giving us the chance to review the game. This title was given to us by Nintendo UK.
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